Pc Gaming Is Best.
Published on November 19, 2008 By jamreal In Gaming

Recently we've had a furor over the DRM measures implemented in Electronic Arts' Spore in an effort to deter the piracy of the title. The system the big publisher implemented was restrictive enough to cause issues for regular, paying users while the piracy on the title shot up as users also rated the game lower because of the DRM. It turned to be a public relations nightmare for the publisher and it quickly promised to offer solutions related to the strictness of the DRM measures.

World of Goo indie developer 2D Boy released its puzzler without any DRM and then, using the leaderboards and a bit of IP screening, tried to measure how much piracy affects its game. It came up with a piracy rate between 82% and 90%, depending on how you choose to count. Ricochet Infinity, which featured DRM, had the same piracy rate as World of Goo.

What could Electronic Arts learn from this? Pirates don't really care about DRM. Software based measures will always be defeated, given enough time and resources and paying customers end up financially supporting the development of more complicated DRM concepts while also suffering the collateral effects. After all, a pirated version of Spore is one that poses no problem, other than being unable to access the Sporepedia. Also, research seems to suggest that a pirated copy of a game is not actually a copy that would have been sold if piracy had not existed. Still, big publishers do not seem to understand the fact that they lose a lot when implementing DRM.

2D Boy is not biter. There's an understanding that fighting against piracy takes too many resources and is not worth it. Creating great games, maybe with lower price points, with better gameplay and making sure that a paying customer has an advantage over a pirate (a code, usable one time, to download extra content or a better multiplayer weapon) is the way to go. Not DRM.

Let My Know What You Thing Guys.JamReal


Comments
on Nov 19, 2008

I think drm is good for gaming in general, however malicious DRM such as securerom is really bad. Honestly i feel stardock sort of has drm. its just done in a different manner. The concept of logging into Impulse to obtain updates and such kinda acts like drm. you can even copy there games and play them but not online. Now what EA does with its install limits and "phone home to daddy" kind of activations is retarted and has basically punished the people buying the game legally and done absolutly nothing to the pirates. In a weird way its almost promoted piracy. what bothers me now is when i buy a game from a site where my game is tied to a account such as steam and it still has securrom or some other drm. isnt that the point of the main account IE steam/impulse?

on Nov 20, 2008

i feel that drm in the gaming industry can easily be compared to what the music industty tried not too long ago. record companies tried to crack down on pirates & all they really did was give pirates a good reason to steal.

on Nov 20, 2008

agreed blad3mastr